Fallen Paths

Fallen Paths is a tactical combat and mercenary campaign sim built in Godot. A squad-based combat layer sits on top of a campaign layer where you recruit and manage a mercenary company, move between settlements, and build up a crew with injuries, morale, and equipment that carry over between battles. Combat resolves entity-by-entity, so wounds, armor, species, and medical treatment all matter instead of just hit points.


Tech Stack: GDScript, Godot 4.7

Encounter Randomizer

Encounter Randomizer takes user input for a D&D party and provides an appropriate combat rating monster from an outside API. It allows for repeated randomization until a desired monster is found and provides additional information needed for combat.


Tech Stack: JavaScript, CSS, HTML

Back to Jack

Back to Jack is a blackjack and card counting simulator built in Godot. It models the full life of a shoe, tracking counts and running deviations to recommend basic strategy plays, and layers on the human side of counting with discipline, mental state, and table heat systems that punish sloppy execution. A headless simulation harness runs the strategy engine over many seeds to verify the house edge stays in its expected band.


Tech Stack: GDScript, Godot 4.7