Fallen Paths is a tactical combat and mercenary campaign sim built in Godot. A squad-based combat layer sits on top of a campaign layer where you recruit and manage a mercenary company, move between settlements, and build up a crew with injuries, morale, and equipment that carry over between battles. Combat resolves entity-by-entity, so wounds, armor, species, and medical treatment all matter instead of just hit points.
Tech Stack: GDScript, Godot 4.7
Back to Jack is a blackjack and card counting simulator built in Godot. It models the full life of a shoe, tracking counts and running deviations to recommend basic strategy plays, and layers on the human side of counting with discipline, mental state, and table heat systems that punish sloppy execution. A headless simulation harness runs the strategy engine over many seeds to verify the house edge stays in its expected band.
Tech Stack: GDScript, Godot 4.7